By Jett Alcock at January 12 2019 13:49:06
Current research in information processing deals with programs that enable a computer to understand written or spoken information and to produce summaries, answer specific questions, or redistribute information to users interested in specific areas of this information. Essential to such programs is the ability of the system to generate grammatically correct sentences and to establish linkages between words, ideas, and associations with other ideas. Research has shown that whereas the logic of language structure-its syntax-submits to programming, the problem of meaning, or semantics, lies far deeper, in the direction of true AI.
The possibility of developing some such artifact has intrigued human beings since ancient times. With the growth of modern science, the search for AI has taken two major directions: psychological and physiological research into the nature of human thought, and the technological development of increasingly sophisticated computing systems. In the latter sense, the term AI has been applied to computer systems and programs capable of performing tasks more complex than straightforward programming, although still far from the realm of actual thought. The most important fields of research in this area are information processing, pattern recognition, game-playing computers, and applied fields such as medical diagnosis.
All process instances are executed in a very similar way and it is easy to draw a flowchart detailing the sequence in which tasks are executed. It is also possible to formalize the business rules that guide decisions, normally based on the evaluation of some process variables. But recently other kinds of processes have caught the attention of process management specialists. They are known as knowledge processes, or knowledge-based processes. Knowledge processes can be defined as "high added value processes in which the achievement of goals is highly dependent on the skills, knowledge and experience of the people carrying them out". Some examples could be management, R&D, or new product development processes.
If the process is instantiated frequently and the instances are homegeneous, it is possible to create great process models that dramatically increase the efficiency of the process. The best way to ensure process improvement is to generate an environment in which people are motivated, enthusiastic and passionate about process management. Most of the time, knowledge processes are collaborative. By performing a process collaboratively it is possible that each task is carried out by the most specialised, experienced and knowledgeable worker in that specific area. Having a net of relations within the organization is a very important asset for people executing knowledge processes.
Diagrams : A diagram can show a process, hierarchy, or other relationships. You can use AutoShapes and arrows, the flowchart shapes with connectors (in the Lines category in PowerPoint 2007; otherwise in the Connectors category), or the SmartArt feature of 2007. Charts/Graphs : Charts (also known as graphs) visually display data, especially data showing a trend. Use only the data that supports your point, not all the data in the Excel spreadsheet where you got the data. If the data is too complex, it won't be comprehensible on a slide. What to do? Print it out and give it to the audience as a handout.
It will show you how the plan is going to work and what the amount of money will be once you come to your retirement age. If you own a computer you can buy special software that does this perfectly and will draw the graphics on the screen after you answered all of the questions. Getting some tips : Some of the tips that you should keep in mind are the following. Always be prepared, start with your planning as early as possible and put some money aside even if you are not sure about which plan you are going to take. Some people who start with the planning process sometime wish they had started in their teenage years. This might seem laughable to you but the idea itself is not so strange. The younger you start the more you will ens up at the end of the ride.