By Laura Cleland at December 04 2018 12:12:27
They are more difficult to implement through discipline than administrative human-centric processes (although some discipline is needed). It is better to focus on obtaining buy-in from the people affected by the processes through early involvement, communication and expectations management. It is a known fact that knowledge workers are reluctant to change their habits. Some say knowledge workers don't like following procedures because they feel it limits their creativity; but most of the time they will be happy to follow a procedure as long as they see value in it, perceiving that it helps them work better and produce a better process output.
You do this by appearing to be desperate. This is the worst thing you can do! This highlights another important psychological fact. As author Vernon Howard once wrote, "whenever one knows that you desperately want something he [or she] tends to withhold it, Ford gives them a very satisfying sense of power over you. He knows as long as he keeps you at bay that you will continue to seek him out. That gives them a great sense of self-importance that he won't easily give up." So the most important step you must take to win your ex back is simple -- but it may seem contradictory at first. That is, to win your ex back you must get out there and meet other people! This will send a powerful message that you are not dependent on any one person. By increasing your popularity you will send the psychological message that you have something going for you, otherwise you wouldn't be so popular!
Process definitions are high level descriptions instead of rigid workflows : Processes can only be defined up to a certain level of detail, and it is difficult to provide low level work instructions or to automate decisions. Because they cannot be formalised in detail, process simulation is rarely possible. Decisions are highly subjective and too complex to be expressed in a formal language, as they are taken based on intuition and not on rigid business rules.
In mathematics, method of solving a problem by repeatedly using a simpler computational method. A basic example is the process of long division in arithmetic. The term algorithm is now applied to many kinds of problem solving that employ a mechanical sequence of steps, as in setting up a computer program. The sequence may be displayed in the form of a flowchart in order to make it easier to follow. As with algorithms used in arithmetic, algorithms for computers can range from simple to highly complex.